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- //--------------------------------------------------------------------------------------
- // File: DxStdAfx.h
- //
- // Desc: Header file that is the standard includes for the DirectX SDK samples
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //--------------------------------------------------------------------------------------
- #pragma once
- #ifndef DXSDK_STDAFX_H
- #define DXSDK_STDAFX_H
-
- #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
- #define STRICT
-
- // Works with Windows 2000 and later and Windows 98 or later
- #undef _WIN32_IE
- #undef WINVER
- #undef _WIN32_WINDOWS
- #undef _WIN32_WINNT
- #define WINVER 0x0500
- #define _WIN32_WINDOWS 0x0410
- #define _WIN32_WINNT 0x0500
-
- #include <windows.h>
- #include <assert.h>
- #include <wchar.h>
- #include <mmsystem.h>
- #include <commctrl.h> // for InitCommonControls()
- #include <shellapi.h> // for ExtractIcon()
- #include <new.h> // for placement new
- #include <math.h>
- #include <limits.h>
- #include <stdio.h>
-
-
- // Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
- // This makes D3D objects work well in the debugger watch window, but slows down
- // performance slightly.
- #if defined(DEBUG) | defined(_DEBUG)
- #define D3D_DEBUG_INFO
- #endif
-
- // Direct3D includes
- #include <d3d9.h>
- #include <d3dx9.h>
- #include <dxerr9.h>
-
- // DirectSound includes
- #include <mmsystem.h>
- #include <mmreg.h>
- #include <dsound.h>
-
- #include "DXUT.h"
- #include "DXUTmisc.h"
- #include "DXUTenum.h"
- #include "DXUTeffectmap.h"
- #include "DXUTmesh.h"
- #include "DXUTgui.h"
- #include "DXUTsettingsDlg.h"
- #include "DXUTSound.h"
-
- #if defined(DEBUG) | defined(_DEBUG)
- #ifndef V
- #define V(x) { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
- #endif
- #ifndef V_RETURN
- #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
- #endif
- #else
- #ifndef V
- #define V(x) { hr = x; }
- #endif
- #ifndef V_RETURN
- #define V_RETURN(x) { hr = x; if( FAILED(hr) ) { return hr; } }
- #endif
- #endif
-
- #ifndef SAFE_DELETE
- #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
- #endif
- #ifndef SAFE_DELETE_ARRAY
- #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
- #endif
- #ifndef SAFE_RELEASE
- #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
- #endif
-
- #endif // !defined(DXSDK_STDAFX_H)
-